Toon Boom Harmony Premium 12 1

broken image


  1. How To Download Toon Boom Harmony 20
  2. Toon Boom Harmony 17

Toon Boom Harmony 12.1 Release Notes

Target usage: 2D Games, Cut-out, Paperless (Basic) 2D Games, Cut-out, Basic Paperless, Traditional Scan & Paint for TV Series and Film. Toon Boom Harmony 12.2 Premium is commonly installed in the C: Program Files (x86) Toon Boom Animation Toon Boom Harmony 12.2 Premium folder, but this location may differ a lot depending on the user's decision when installing the program. Toon Boom Harmony 12.1 Release Notes. Version 12.1 Here are the new features, changes, improvements, and bug fixes in Toon Boom Harmony 12.1. DOWNLOAD: Boom Harmony 12.1 PREMIUM 226MBToon Boom Harmony Premium is an easy-to-use animation utility for studios. Toon Boom released Harmony 12 in three editions: Harmony Essentials, Harmony Advanced, and Harmony Premium. Each of them is designed for a different user. Harmony Essentials, it's a introductory version for enthusiastists, game developers, and students. Provides access to power of Harmony at affordable price.

Version 12.1

Here are the new features, changes, improvements, and bug fixes in Toon Boom Harmony 12.1:

Features
Changes and Improvements
What's Fixed?

Features

FeatureDescription

Deformation

(Harmony Premium)

Create New Deformation Chain Tool

A new tool called Create New Deformation Chain lets you create new chains of deformers for new drawings by adding a Transformation-Switch node to your deformations. You can find this new tool in the Deformation toolbar.

Transformation-Switch Node

A new Transformation-Switch node lets you connect chains of deformations, Pegs, Mesh Warp, Quadmap, Quake or Ortholock nodes. The timing of drawings in a layer determines which chain is used.

Converter Script

A converter script called TB_ConvertLegacyDeformation.js changes old deformation chains into the new Harmony 12 style.

Deformation Toolbar

A new button called Enable Deformations lets you show deformed state of all deformed chains while drawing. It's a bit like the Set Up button in previous versions. Enabling this button shows the onion skins and other layers with images deformed or not.
The Reset Current Keyframe button lets you copy the set up position as keyframe values at the current frame (like the Copy resting position to Current in Harmony 11).
The Transformation Selector lets you easily change the deformation chain associated with specific drawings. When using this, it changes the associated drawing in the Transformation Switch.

Convert to New Drawing and Add Deformation Chain

This feature creates a new drawing from the deformed current drawing and then associates it to a new deformation chain that has all the same deformer nodes as the original chain. It copies the values of the current keyframes and pastes them as the initial values of the new chain.

Rename Transformation

Allows you to give a more informative name to your transformation chains, either your deformation chains or any other type of chains made of peg, Mesh-warp, etc.

Web Control Center

The Web Control Center lets you perform most of the operations that the Control Center does but through a web browser. You can create, delete environments, jobs, scenes and users, as well as export from and import to the database from another site or onsite. There are movie and thumbnail previews of scenes, and you can send scenes to render.

Timeline

Remove Duplicate Key Exposure

There is a new button in the Timeline toolbar for removing unnecessary drawing key exposures that were created when pasting with the Enforce Key Exposure option selected (for example)—see Removing Duplicate Key Exposures.

Timeline

(Harmony Premium & Advanced)

Enforce Key Exposure

A new paste option lets you decide whether to create key exposures or not. This option is located in two places:

Timeline view menu (Edit > Modify Paste Presets)
Paste Special dialog box

See Pasting Key Exposures Using Different Modes.

Paste Mode for Pasting Keyframe and Exposure Values

You can change the way the normal paste works. There were two presets; one for keyframes and one for exposure. Now there is a third one for pasting both keyframe and drawing exposure values at the same time. Also, you can customize the three presets to your liking.

Tip: You can also use these three presets as a quick way to change how the paste works if you don't want to limit them to keyframes or exposures.

All three presets are available from the Timeline view menu (Edit > Modify Paste Presets)—see Modifying Paste Presets.

Extend Timing and Swap Drawings

Two new options allow you to extend the timing and swap drawings when dragging, copying, cutting or pasting in the Timeline and Xsheet views. The Fill Gap with Previous Drawing option is used at the source of the cut and the Fill to Next Key Exposure is used at the destination of the paste.

These options are located in two places:

Timeline view menu (Edit > Modify Paste Presets)
Paste Special dialog box.
Preferences

Extend Exposure of Previous Drawing

When this option is selected, drawing something in a blank frame will create a new drawing and extend the timing from the previous exposed drawing (like in older versions of Harmony).

This option is called Extend Exposure of Previous Drawing and is located in the Preferences dialog box:

Harmony Essentials: General tab, Timeline section.

Harmony Advanced and Premium: Exposure Sheet tab, Drawing Creation section.

See Extending the Exposure of Previous Drawings.

(HarmonyAdvanced and Premium) Overriding Exposure and Keyframe During Drag and Drop

A new option lets you overwrite exposure and keyframes while dragging and dropping. This option is located in two places:

Timeline toolbar, Toggle Override Exposure and Keyframe During Drag and Drop button
Preferences, Timeline tab

See Overwriting Exposures and Keyframes.

Drawing

(Harmony Premium & Advanced)

Using bitmap brushes with a complex set of properties has been optimized to be two to three times faster!

Customer Experience Improvement Program

Harmony now includes the optional Customer Experience Improvement Program whereby usage information is collected and sent to Toon Boom. The data does not contain any personally identifiable information and cannot be used to identify you. The data will consist of a basic hardware description, a project summary and usage information. We will only use this information for software improvement purposes, as well as sharing the information with third parties for the same reason.

The Customer Experience Improvement Program is enabled by default but is voluntary. If you prefer not to participate, you can opt out when you first launch the software, by using a global preference, or by a command line argument.

Changes and Improvements

Changes and ImprovementsDescription

Deformation

(Harmony Premium)

The Deformation tool properties retain their state when you restart the application.
Web Control Center

Updated Dictionaries with Web Control Center

You must update the comp.dict file in the database so Web Control Center works properly. It is now possible for the path to be longer when sending a scene to batch render (Harmony Premium and Advanced).

PreferencesAdded number of undos in preferences for Harmony Advanced and Essentials.
NodesInsert a node into the Node view automatically by pressing Enter while you have a node selected in the Node Library view.

Flash Import

(Harmony Premium & Advanced)

The Export to Harmony.zxp extension for exporting files to Harmony from Flash is now included with Harmony. You no longer need to request the extension from us. For the locations of the extension, see Importing FLA Files.
When importing SWF files, you can import files that have a compression of Photo (JPG) or Lossless (PNG).

What's Fixed?

Item FixedDescription
Fixed crashWhen using Colour-Override while keeping the softrender active and adjusting the Colour-Override values.
When importing a SWF file with faulty tag for JPEG image.
Fixed issues

The picker from the Colour Picker window works differently to support picking outside the application. To pick a colour, hold down the mouse button as you move along the desktop to preview colours, then release to select the colour.

If the Sticky Eye Dropper option in the Preferences dialog box (Drawing tab > Options section) is selected, the dropper will not have this new behaviour.

Parts of a drawing were not showing in OpenGL preview.
The trial version of Harmony Essentials did not see the drawings just created.
The Onion Skins of new Bones and Game Bones unintentionally change as you edit the bones.
Four-digit numbers don't fit in the Frames, Start and Stop fields of the Playback toolbar.
The Blur-Radial-Zoom from Harmony 10.3.1.9206 gave a different result in Harmony 12.
The pencil lines of drawings do not retain their size after copy/pasting them into a new drawing layer.
Duplicating a drawing removes all the key exposures of the current drawing.
When the Onion Skin is set to Outline Only, it didn't work on drawings with deformers.
A template that includes a deformation has a thumbnail generated that does not include the bounding box of the deformed drawing. This results in the thumbnail showing only the other undeformed drawings.
The render of small pencil lines did not produce nice curves but rather angular results.
The palette-list was not saved in a new scene if you did a Save As New Version instead of Save.
MiscellaneousFixed export of deformation to SWF.
Fixed wrong compositing order with legacy scenes with symbols.
Fixed cel swapping from the Library view when you have symbols.
Fixed unreadable palette and scene when a colour swatch name contains a backslash ().
Fixed wrongly displaying the internal peg controls of a drawing layer when displaying the deformation controls.
Fixed import of AI file with name of 43 characters.
Fixed texture shifts on mouse up when using the vector brush tool.
Fixed the somewhat random order of cables when dropping a parent between two children in the Timeline view.
Fixed incorrect behaviour of Toon Boom bitmap image when using the Colour-Override nodes. They were blocked when using Render Selected Colours or Render Selected Colours and Bitmaps.
Fixed animated Collada files that do not import properly.
Fixed disappearing drawings in scene with symbols converted from Animate 3.
Fixed Show Strokes option that didn't show them in Line Art in Camera view OpenGL.
Fixed wrong directory path when importing a scene with Control Center from a shell command.
Fixed Vectorization dialog box: strictness and pegSide or fieldChart settings.

Scene Settings

When you created your new scene, you set up the resolution and the alignment. However, if you want to change these initial settings later, you can do it using the Scene Settings dialog box. The different Scene Settings options are separated into four tabs.

How to access the Scene Settings dialog box
  1. From the top menu, select Scene > Scene Settings.

The Scene Settings dialog box opens.

Parameter Description
Resolution Presets

You can select your project's resolution (camera frame size) from this preset list.

HDTV: High definition television delivers a higher quality image than standard television (4:3) does, because it has a greater number of lines of resolution. To take advantage of the superior quality your output device must be compatible with HDTV technology to make this resolution setting useful.
HDTV_Vertical: The 'vertical resolution' of HDTV_Vertical refers to how the images will be aligned in relation to the actual scene frame (default 4:3 grid). Note that the camera resolution and the scene frame are not the same. When working with 12 or 16 field drawing grids, the grid is a different aspect ratio from the camera frame. When you fit vertically, you fit the images with the top and bottom of the scene grid.
film-1.33: Use this resolution setting for the academy film format that conforms to the standard 4:3 aspect ratio.
film-1.66: Use this resolution setting for the widescreen film format that conforms to the 16:9 aspect ratio.
film-1.66_Vertical: This is essentially the same as film-1.66. Refers to how the drawing is fit into the scene frame. When working with 12 or 16 field drawing grids, the grid is a different aspect ratio from the camera frame. When you fit vertically, you fit the images with the top and bottom of the scene frame.
NTSC: This is the standard analogue television broadcasting system used in North America and conforms to the North American standards on how rectangular pixels are displayed for computer and television screens.
PAL: This resolution works best with the European format for television and computer screens, as the rectangular pixels are displayed at a different orientation.
Low: This format is ideal for videos destined for the web, where size and fast download of a video file might take precedence over quality.
Cloud Preview: This is the resolution used by Web Control Center to create its preview.
Selected Resolution Preset

Displays the selected resolution preset.

Save Resolution Setting

Click the Save Resolution button after you define your new resolution to save it as a preset.

Pixel Dimensions

Displays the pixel dimensions for your project resolution.

If you decide to type in the pixel dimensions, or use the up and down arrows to change the pixel increments, you will have to save your custom selection in order to save it as a new preset. It will then appear in the resolution selection list. It doesn't modify the current resolution preset.

Aspect RatioDisplays the ratio between the horizontal and vertical dimensions of the camera framing. Each resolution setting has a preset aspect ratio that cannot be changed.
Frame per second

Sets the frame rate for your project. The higher the frame rate, for example 30 fps, the faster the animation will pla. The lower the frame rate, for example 12 fps, the slower your animation will play. Avoid going under 12 frames per second as your animation will have a choppy playback. The human eye requires a minimum of 12 frames per second to perceive a fluid animation.

Field of View

Use these options to define the FOV (field of view) of the camera (angle of the camera cone) and how the drawing elements (and drawing grid) align to the scene grid. The drawing grid is always scaled proportionally to a 4:3 ratio (unless you change the scene alignment), therefore changing the Field of View setting may not show a visible difference if your project resolution is also 4:3, such as NTSC.

Horizontal Fit: The camera resolution is set to fit the left and right edges of the scene grid.
Vertical Fit: The camera resolution is set to fit the top and bottom edges of the scene grid.
Custom Fov: After selecting this option, use the now-active field to the right to enter in a value, in degrees, of the angle that you want the camera cone to be. Increasing this value will make the camera cone wider (the angle is more obtuse), widening the FOV and making the grid and all elements appear farther away. Decreasing the default value will create the opposite effect.
Projection

The Projection settings allows you to modify the type of camera your scene is using. You can either use a perspective camera (regular camera) or orthographic camera (no perspective).

Perspective: The Perspective option is the default and most common option. Objects placed closer to the camera will be displayed bigger and objects placed further away will be displayed smaller.
Orthographic: The Orthographic option is specific to the gaming pipeline. It changes the camera from Perspective to Orthographic, meaning that there is no more perspective in the Camera view. Objects, when moved in depth will not change size. There is more information available about this option in the Gaming user guide. In order to create scenes with the Orthographic camera by default, you need to create a new custom scene resolution.
Parameter Description
Alignment

The Alignment presets give you two preset options:

4:3 12 Fields: Defines the units of your project to have a 4:3 ratio and sets up 12 of these units to run both vertically and horizontally in four cardinal quarters (NW, NE, SW, SE). This Alignment preset is visible in the FOV and drawing grids.
Square 12 Fields: Defines the units of your project to have a 1:1 or square ratio and sets up 12 units to run both vertically and horizontally in four cardinal quarters (NW, NE, SW, SE). This Alignment preset is NOT visible in the FOV and drawing grids.
Units Aspect Ratio

In the Units Aspect Ratio fields, enter the aspect ratio of the grid you will use. The aspect ratio describes the shape of the grid unit. A square grid unit would have the ratio 1:1, whereas a grid unit of aspect ratio 4:3 is a unit with one side 1.33 times as big as the other side.

If the aspect ratio you want to use is 1:1, enter 1 in the Left/Right field (X-axis) and 1 in the Up/Down field (Y-axis). The default Aspect Ratio is set to 4:3 as it is the one used by traditional animators, who are accustomed to working with the grid system described above.

Number of Units

In the Number of Units fields, enter the number of horizontal, vertical and depth units for your scene's grid.

Animators who prefer to work traditionally will understand the default setting of 24 units horizontal by 24 units vertical as it, once again, corresponds to the grid above. Twelve is a common setting for the field depth.

Those who prefer to work in pixels should enter the pixel dimensions (3) of their project. This way if you want to move something over 600 pixels you just need to type in 600 units.

Coordinates at Centre

In the Coordinates at Centre, you can enter a new coordinate for the centre of your scene.

By default, the (0,0) centre is set in the middle of the grid as shown in the grid above. If you want to change the centre of your grid, for example to the upper left corner, you would enter (-12, 12), -12 units across and 12 units up. That is of course unless you changed the number of units to match the pixel dimensions of your scene. Then you would enter negative half the width and positive half the height.

SaveSaves your current Alignment settings and be able to select them later from the list.
NOTE: '>NOTE: If you change your scene‘s alignment from 4:3 12 Fields to Square 12 Fields part way though your project, you may find that the animation grid becomes offset. To correct this, choose the following setting from the Layer Properties panel‘s Advanced tab: Alignment > Alignment Rule > Centre First Page.
Bitmap Resolution Tab

The bitmap resolution settings at the scene level affects newly created bitmap art layers.

Parameter Description
Scene ResolutionThis is the scene resolution preset name and size in pixels.
WidthThis is the width of the resolution for the bitmap that will be created. This is not the actual size of the bitmap. TVG drawings (Toon Boom drawing native format) have an infinite size. Bitmap TVGs are composed of small tiles. Therefore it does not mean that because you have artwork at the four corners of your camera frame or even quite far outside of your drawing that your bitmap image will be very large and heavy. By default, it is set to the same width as the scene resolution.
HeightThis is the height of the resolution for the bitmap that will be created. By default, it is set to the same height as the scene resolution.
Resolution FactorThis is the size of the bitmap resolution in relation to the scene resolution. If you increase the percentage, the width and height fields will increase accordingly. If you plan to animate the camera and zoom into your background, you will need to set a higher resolution so that the smaller area in which you will zoom will be 100% of the scene resolution.

The Advanced tab contains an option for Toon Boom Digital Pro release 7.3 and Harmony release 7.3.

Since version 7.8, the method in which Z-Ordering is calculated has been optimized. Enable this option if you want to use the version 7.3 system.

How To Download Toon Boom Harmony 20

Toon

Toon Boom Harmony 17

Toon Boom Digital Pro and Toon Boom Harmony 7.3 allowed smaller values on the Z-axis such as 0.0001. Since version 7.8, the Z-ordering calculation is now optimized and allows only larger values such as 0.001.





broken image